Version 1.0
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35
Inc/DS_Button.h
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35
Inc/DS_Button.h
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#ifndef DS_BUTTON_H
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#define DS_BUTTON_H
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#include <stdbool.h>
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#include "stm32f0xx_hal.h"
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typedef struct DS_Button
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{
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GPIO_TypeDef* Port;
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uint16_t Pin;
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bool Presed, Released, PresedLong, PresedLongLong;
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uint32_t PrevTick, PressStartTick, PressStartTickLong;
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uint8_t Storage;
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bool FallingEdge, RisingEdge;
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}DS_Button;
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void DS_ButtonInit(DS_Button* Button, GPIO_TypeDef* Port, uint16_t Pin);
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void DS_ButtonUpdate(DS_Button* Button);
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bool DS_ButtonPressed(DS_Button* Button);
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bool DS_ButtonReleased(DS_Button* Button);
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bool DS_ButtonPressedLong(DS_Button* Button);
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bool DS_ButtonPressedLongLong(DS_Button* Button);
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bool DS_ButtonRisingEdge(DS_Button* Button);
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bool DS_ButtonFalingEdge(DS_Button* Button);
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#endif //DS_BUTTON_H
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152
Src/DS_Button.c
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152
Src/DS_Button.c
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#include "../inc/DS_Button.h"
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void DS_ButtonInit(DS_Button* Button, GPIO_TypeDef *Port, uint16_t Pin)
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{
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Button->Port = Port;
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Button->Pin = Pin;
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Button->Presed = false;
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Button->PresedLong = false;
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Button->PresedLongLong = false;
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Button->Released = false;
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Button->PrevTick = 0;
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Button->PressStartTick = 0;
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Button->PressStartTickLong = 0;
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Button->Storage = 5;
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Button->FallingEdge = false;
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Button->RisingEdge = false;
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}
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void DS_ButtonUpdate(DS_Button *Button)
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{
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uint32_t CurrentTick = HAL_GetTick();
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if ((CurrentTick - Button->PrevTick) < 10)
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return;
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Button->PrevTick = CurrentTick;
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GPIO_PinState ButtonState = HAL_GPIO_ReadPin(Button->Port, Button->Pin);
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if (ButtonState == GPIO_PIN_SET)
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{
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if (Button->Storage == 0)
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Button->Storage +=5;
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else if (Button->Storage <= 10)
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Button->Storage +=1;
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if (Button->PressStartTick == 0)
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Button->PressStartTick = CurrentTick;
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else if ((CurrentTick-Button->PressStartTick)>1000)
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Button->PresedLong = true;
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if (Button->PressStartTickLong == 0)
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Button->PressStartTickLong = CurrentTick;
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else if ((CurrentTick-Button->PressStartTickLong)>5000)
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Button->PresedLongLong = true;
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}
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else
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{
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if (Button->Storage == 10)
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Button->Storage -=5;
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else if (Button->Storage > 0)
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Button->Storage -=1;
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Button->PressStartTick = 0;
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Button->PresedLong = false;
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Button->PressStartTickLong = 0;
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Button->PresedLongLong = false;
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}
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switch (Button->Storage)
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{
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case 0:
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if (Button->Released == false)
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{
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Button->FallingEdge = true;
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}
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Button->Presed = false;
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Button->Released = true;
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break;
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case 10:
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if (Button->Presed == false)
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{
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Button->RisingEdge = true;
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}
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Button->Presed = true;
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Button->Released = false;
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break;
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default:
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break;
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}
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}
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bool DS_ButtonPressed(DS_Button *Button)
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{
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if (Button->Presed)
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{
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return true;
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}
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return false;
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}
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bool DS_ButtonReleased(DS_Button *Button)
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{
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if (Button->Released)
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{
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return true;
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}
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return false;
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}
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bool DS_ButtonPressedLong(DS_Button *Button)
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{
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if (Button->PresedLong)
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{
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Button->PresedLong = false;
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Button->PressStartTick = Button->PressStartTick + 500;
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return true;
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}
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return false;
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}
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bool DS_ButtonPressedLongLong(DS_Button *Button)
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{
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if (Button->PresedLongLong)
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{
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Button->PressStartTick = 0;
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Button->PresedLongLong = false;
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Button->PressStartTickLong = Button->PressStartTickLong+500;
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return true;
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}
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return false;
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}
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bool DS_ButtonRisingEdge(DS_Button *Button)
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{
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if (Button->RisingEdge)
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{
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Button->RisingEdge = false;
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return true;
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}
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return false;
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}
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bool DS_ButtonFalingEdge(DS_Button *Button)
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{
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if (Button->FallingEdge)
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{
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Button->FallingEdge = false;
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return true;
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}
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return false;
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}
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