Исправлены синтаксические ошибки и добавлен новый микроконтроллер
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@@ -7,6 +7,10 @@
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#include "stm32g0xx_hal.h"
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#endif
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#ifdef STM32G0B1xx
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#include "stm32g0xx_hal.h"
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#endif
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#ifdef STM32F030xx
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#include "stm32f0xx_hal.h"
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#endif
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@@ -16,7 +20,7 @@ typedef struct DS_Button
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{
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GPIO_TypeDef* Port;
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uint16_t Pin;
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bool Presed, Released, PresedLong, PresedLongLong;
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bool Pressed, Released, PressedLong, PressedLongLong;
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uint32_t PrevTick, PressStartTick, PressStartTickLong;
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uint8_t Storage;
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@@ -38,6 +42,6 @@ bool DS_ButtonPressedLongLong(DS_Button* Button);
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bool DS_ButtonRisingEdge(DS_Button* Button);
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bool DS_ButtonFalingEdge(DS_Button* Button);
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bool DS_ButtonFallingEdge(DS_Button* Button);
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#endif //DS_BUTTON_H
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@@ -4,9 +4,9 @@ void DS_ButtonInit(DS_Button* Button, GPIO_TypeDef *Port, uint16_t Pin)
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{
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Button->Port = Port;
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Button->Pin = Pin;
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Button->Presed = false;
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Button->PresedLong = false;
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Button->PresedLongLong = false;
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Button->Pressed = false;
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Button->PressedLong = false;
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Button->PressedLongLong = false;
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Button->Released = false;
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Button->PrevTick = 0;
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Button->PressStartTick = 0;
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@@ -38,12 +38,12 @@ void DS_ButtonUpdate(DS_Button *Button)
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if (Button->PressStartTick == 0)
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Button->PressStartTick = CurrentTick;
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else if ((CurrentTick-Button->PressStartTick)>1000)
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Button->PresedLong = true;
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Button->PressedLong = true;
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if (Button->PressStartTickLong == 0)
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Button->PressStartTickLong = CurrentTick;
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else if ((CurrentTick-Button->PressStartTickLong)>5000)
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Button->PresedLongLong = true;
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Button->PressedLongLong = true;
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@@ -57,10 +57,10 @@ void DS_ButtonUpdate(DS_Button *Button)
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Button->Storage -=1;
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Button->PressStartTick = 0;
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Button->PresedLong = false;
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Button->PressedLong = false;
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Button->PressStartTickLong = 0;
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Button->PresedLongLong = false;
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Button->PressedLongLong = false;
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}
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switch (Button->Storage)
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@@ -70,16 +70,16 @@ void DS_ButtonUpdate(DS_Button *Button)
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{
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Button->FallingEdge = true;
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}
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Button->Presed = false;
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Button->Pressed = false;
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Button->Released = true;
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break;
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case 10:
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if (Button->Presed == false)
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if (Button->Pressed == false)
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{
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Button->RisingEdge = true;
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}
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Button->Presed = true;
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Button->Pressed = true;
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Button->Released = false;
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break;
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@@ -91,7 +91,7 @@ void DS_ButtonUpdate(DS_Button *Button)
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bool DS_ButtonPressed(DS_Button *Button)
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{
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if (Button->Presed)
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if (Button->Pressed)
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{
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return true;
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}
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@@ -109,9 +109,9 @@ bool DS_ButtonReleased(DS_Button *Button)
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bool DS_ButtonPressedLong(DS_Button *Button)
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{
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if (Button->PresedLong)
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if (Button->PressedLong)
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{
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Button->PresedLong = false;
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Button->PressedLong = false;
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Button->PressStartTick = Button->PressStartTick + 500;
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return true;
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}
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@@ -120,10 +120,10 @@ bool DS_ButtonPressedLong(DS_Button *Button)
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bool DS_ButtonPressedLongLong(DS_Button *Button)
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{
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if (Button->PresedLongLong)
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if (Button->PressedLongLong)
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{
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Button->PressStartTick = 0;
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Button->PresedLongLong = false;
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Button->PressedLongLong = false;
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Button->PressStartTickLong = Button->PressStartTickLong+500;
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return true;
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}
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@@ -140,7 +140,7 @@ bool DS_ButtonRisingEdge(DS_Button *Button)
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return false;
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}
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bool DS_ButtonFalingEdge(DS_Button *Button)
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bool DS_ButtonFallingEdge(DS_Button *Button)
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{
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if (Button->FallingEdge)
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{
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